![]() The level of immersion has been upped a bit, as you can interact with more of the world than ever before, and you'll have the ability to take pictures either as souvenirs or for use later in a search for clues. As in previous games, the areas we had a chance to take a look at were nothing short of stunning, with lots of lush forests, intriguing architecture and whimsical gadgets. While Myst IV will return to its legacy of pre-rendered backgrounds, the scenes should be much more dynamic due to various video panels seamlessly integrated into various scenes, creating the illusion of live settings instead of static backgrounds. The story was written by Mary DeMarle, who also penned the story for Exile, so the overall tone should remain consistent with previous games. Why did Atrus decide to imprison them in the first place? Have they changed their ways after so many years imprisoned in their ages? How have their respective ages evolved over the years? You'll start the game in Tomanha, Atrus' new home, and visit four ages, including those of the two brothers. The subtitle Revelation is meant as a reference to the many mysteries that should be resolved in Myst IV, many surrounding the brothers Sirrus and Achenar. When a sudden explosion occurs and their young daughter Yeesha goes missing, Atrus enlists your help. The game starts ten years after Exile left off, where patriarch Atrus (once again played by series co-creator Rand Miller) and wife Catherine are discussing the fate of their two sons, who have been imprisoned since the first game. So it should come as good news to fans that Ubisoft has chosen to return to the series' roots with the next game in the series, Myst IV: Revelation, including the same pre-rendered backgrounds and control scheme as previous games, as well as a storyline focusing on many of the original characters.Įxpect the same crazy gadgets that have become a hallmark of the Myst series.Īs you might guess, Myst IV: Revelation is a direct sequel to Myst III: Exile, and requires no experience with the events of URU. Despite some decent reviews, many found the new control system awkward, and after a troublesome launch, the plug was pulled on the multiplayer ( URU Live) after just a few months. In 2003, the series went in a different direction with URU: Ages Beyond Myst, eschewing the pre-rendered backgrounds of its predecessors for a fully 3D environment and the promise of a persistent online world. ![]() Myst went on to become the best-selling PC game of all time, ushering in the CD-ROM revolution and spawning sequels such as Riven and Myst III: Exile. While many dismissed it as an interactive slideshow, it set new standards for immersion: everything from the photorealistic graphics and imaginative settings to the near-invisible interface and purposefully cryptic game manual drew players into its mysterious world. ![]() Although I'm generally regarded as GameSpy's main "FPS guy," I'll freely admit that I was (and still am) a huge Myst fan. ![]()
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